Quests reward goals. Award rules reward everyday activity: every matching event pays points, with no quest to join.
How a rule pays
A rule watches one metric, optionally narrowed to some events, and pays one currency:
- A fixed amount per event: 10 coins for every review.
- The event's value: 1 XP per dollar spent.
- The value multiplied: 2 points per minute of exercise.
You choose how amounts are rounded, and you can cap them per event and per day. Days follow your project's time zone, so "500 a day" resets at your midnight, not the server's.
Fair to everyone
Rules apply from the moment they're switched on; nobody is paid for the past. When a correction arrives (a refund, say), Luk Quest takes back what the original event earned under the rule, and never more.
When to use which
- Use an award rule for steady rewards that follow activity: points per purchase, per lesson, per workout.
- Use a quest for a goal with a finish line: a first purchase, a course completed, a 10-workout challenge.
Most products use both. Quests give players something to aim for; award rules make every action count along the way.